Complete public sample · Unit 3
Teach the Machine
2 × 20 min (Grade 2) · 40 min total · 100% unplugged · no devices · no student data collected
One core lesson per unit. This sample includes the student lesson, take-home, practice, answer key, and in-class project.
Teach the Machine
Big idea: A machine learns by looking at the examples we show it. It looks for what the examples have in common — and then it can guess about something new.
A brand-new machine knows nothing. If we want it to tell a cat from a dog, we show it pictures: "this is a cat… this is a cat… this is a dog…" The machine looks for what the cat pictures have in common — maybe pointy ears, maybe whiskers. Then we show it a brand-new picture and ask: cat or dog?
That is why the examples we pick really matter. A machine can only learn from what we show it. If every cat we showed was tiny, the machine learns "cats are always tiny" — so when a big cat comes along, it guesses wrong. It is not being silly. It is doing exactly what our examples taught it.
The fix is simple: show it the kinds of things it will really see. Big cats and small cats. Cats sitting and cats running. Good examples make a good machine.
Essential question: How does a machine learn something new?
Teacher Guide — Teach the Machine
Sessions: 2 × 20 min (see grade-banded pacing) · Format: 100% unplugged — no devices, no student logins, no student data collected.
At a glance
- Big idea: A machine learns by looking at the examples we show it. It looks for what the examples have in common — so the examples we pick decide what it learns. Show it only tiny cats, and it learns "cats are tiny."
- Essential question: How does a machine learn something new?
- You do not need to be a computer scientist to teach this. Every move is scripted below; every material is a common classroom item or a printable in this unit's Printable Materials. The single most important moment — the "confused machine" demo — is fully scripted in Step 5.
Learning targets (kid language)
- I can give a machine good examples to teach it a group (all cats, all dogs).
- I can guess what a trained machine will answer for a new card.
- I can tell why the machine guessed wrong — "we only showed it tiny cats."
- I can sort cards into two groups and say what they have in common.
Standards (what each target proves)
| Target | VA CS SOL (2024) | Plain gloss |
|---|---|---|
| Sort examples into one group by a shared attribute | K.AP.1 | identify patterns; sort by an attribute |
| Compare two groups and say what each has in common | 2.AP.1 | compare/contrast objects by attributes |
| Use the examples shown to predict the next answer | K.DA.2 | use data to make a prediction / draw a conclusion |
| Decide from the example set why a guess went wrong | 2.DA.1 | analyze data to make a decision (no device) |
VDOE AI Guidance: Do No Harm (the confused-machine demo), Empower Student Success.
Materials (all common, all reusable)
- The example cards (cats & dogs), the "tiny-cats-only" bad-example set, the new-card test pictures, and the two-box teaching mat — print/cut from this unit's Printable Materials (one set per small group; one demo set for you).
- Two bins, hoops, or taped boxes on the floor labeled with the two group cards.
- Chart paper for the class "What Good Examples Look Like" list.
Pacing by grade
| Active time | Adjust | |
|---|---|---|
| K | 2 × 10-12 min | Teach ONE group (all cats); do the confused-machine demo longer; sort 4 cards |
| 1 | 2 × 15 min | Teach two groups; add the "guess the new card" beat; sort 6 cards |
| 2 | 2 × 20 min | Teach two groups; add "what do the two groups each have in common?"; sort 8 cards |
If you only have 10 minutes: do the Hook (teach-me-a-cat) + the confused-machine demo (Step 5). That alone carries the unit's crown-jewel idea and meets K.DA.2.
Lesson plan
1. Hook — "I am a brand-new machine" (3-4 min)
Sit down, go still, and announce: "I am a brand-new machine. I know nothing about cats. Teach me — show me cat pictures." As children hold up cat cards, think aloud about what you notice them having in common: "Hmm… pointy ears… pointy ears again… whiskers… I am looking for what these all have in common." This is the whole unit in one move.
Why this works: it makes "learn from examples" a thing children do to you, not a thing they watch. Note the exact language: the machine looks for what the examples have in common — never say it "finds the rule" or "isn't memorizing." That overstates what it does.
2. I do — teach two groups (4-5 min)
Place the two-box teaching mat ("Cats" / "Dogs"). Sort a few cards into each, narrating: "These go in Cats — they have pointy ears and whiskers. These go in Dogs — floppy ears, big nose." For Grade 2, name what each group has in common out loud — that naming is the 2.AP.1 beat.
Keep it to two groups only at K-2. Two choices is enough to teach the whole idea.
3. We do — guess the new card (5-6 min)
Hold up a new card the class has not sorted. Ask: "I learned from your examples. What will I guess — cat or dog? Why?" Take a vote with thumbs, then reveal. Model the sentence: "You guessed cat because it has the same things the cat examples had." Predicting the answer from the examples shown is the K.DA.2 beat.
4. You do — small-group teach-and-test (5-6 min)
Groups use their card set: they pick good examples to teach one group, then quiz a partner with a new card. Circulate and ask one child per group: "Why did you pick these examples to teach 'cat'?" (Accept a point, a gesture, or a home-language answer — see Differentiation.)
5. Closure / crown jewel — the "confused machine" demo (4-5 min) — do not skip
This is the most important moment in the entire K-2 band. Set it up secretly: this time, teach yourself using the "tiny-cats-only" bad-example set — every cat card is a tiny cat drawn in the corner. Narrate as you "learn": "Tiny cat… tiny cat… tiny cat. Got it — cats are tiny."
Now hold up the big-cat test card. Confidently guess wrong, with full commitment: "That's too big to be a cat. That must be a dog!" Let the children erupt and correct you. Then ask the key question:
"Wait — why did I get it wrong? I looked carefully at all my examples!"
Guide them to the answer in their own words: "You only showed it tiny cats." Land it: "My examples didn't cover the kinds of cats I would really see. To teach me right, you have to show me the kinds of things I will really see — big cats and small cats." Add one good example, re-test, and let the machine "get it right." Deciding from the example set why the guess failed is the 2.DA.1 beat and the Do No Harm beat.
Capture evidence here. This single demo gives you a look-for on every child at once (see Assessment). Add their fix to the class chart: "Good examples cover the kinds of things it will really see."
If you only have N minutes
- 10 min: Hook + Step 5 (confused-machine demo). Crown-jewel idea intact; meets K.DA.2.
- 15 min: add Step 3 (guess the new card).
- 20 min: full sequence including the small-group teach-and-test.
Common misconceptions
- "The machine already knows what a cat is." → No. It knew nothing until your examples; it only looks for what those examples have in common.
- "The machine finds the rule / it isn't really learning." → Avoid this phrasing yourself. Say it looks for what the examples have in common — that is honest about what it does and what it can get wrong.
- "The machine is just dumb when it guesses wrong." → No — it guessed exactly what the examples taught it. Blame the examples, not the machine. (This is the whole point of Step 5.)
- "More examples is always better." → Not quite. What matters is that the examples cover the kinds of things it will really see — big cats and small cats — not just a bigger pile of the same tiny cat.
Background (teacher notes)
This is supervised learning in child form: we show labeled examples, the model looks for what they share, and it generalizes to new cases. The confused-machine demo previews one of the most important ideas in all of AI: a model inherits the blind spots of its examples. Be precise in your own language — a model does not "understand" or "find the rule"; it looks for what the examples have in common, which is why unrepresentative examples (only tiny cats) produce confident, wrong answers. That precision is exactly what 6-8 ("training data," "data quality") and 9-12 ("dataset bias," "representativeness") build on. You are planting the seed, not the whole tree — keep it concrete and kind to the machine.
Safety & privacy note
This unit is fully unplugged: no devices, no logins, no student data. Keep all examples about animals or objects (cats, dogs, fruit) — never sort pictures of people. Teaching "the examples decide what it learns" with pictures of children would model exactly the harm this lesson warns against. If a child connects the idea to a real app at home, validate the thinking and defer specifics to families.
Spiral — where this goes next
- Unit 2 (before): children learned a machine guesses what comes next from a pattern. Here they learn where that pattern comes from — the examples we choose.
- Unit 4 (next): good examples → fair machine becomes fair and safe — what happens when the examples leave people out.
- 3-5 → 9-12: examples → training data → a labeled dataset; "we only showed it tiny cats" → data quality → dataset bias and representativeness.
Printable Materials — Teach the Machine
How to use: Print one copy per small group on cardstock if you can, cut along the lines, and reuse all year. Each card has a picture and a word so non-readers can play. Nothing here needs a device. (K: teach one group with the 4 cat cards. Grade 1: use 6 cards — 3 cat and 3 dog. Grade 2: use all 8 cat and dog cards, add the test cards and the compare beat.) Print one extra demo set for yourself — you will need the Material C bad-example set for the confused-machine demo in the Teacher Guide.
Material A — Good example cards (cut apart)
These are the good examples — they cover the kinds of cats and dogs a machine would really see (big and small, sitting and running).
| 🐱 Cat<br/>small, sitting | 🐶 Dog<br/>small, sitting |
| 🐈 Cat<br/>big, standing | 🐕 Dog<br/>big, standing |
| 🐈⬛ Cat<br/>running | 🦮 Dog<br/>running |
| 😺 Cat<br/>pointy ears, whiskers | 🐕🦺 Dog<br/>floppy ears, big nose |
Material B — Two-box teaching mat (one per group)
| 🐱 Cats | 🐶 Dogs |
|---|---|
| (what do they have in common?) | (what do they have in common?) |
Material C — "Tiny-cats-only" bad-example set (TEACHER DEMO — Step 5)
Use only these to "teach yourself" in the confused-machine demo. Every cat is tiny and in a corner — on purpose. They do not cover the kinds of cats the machine will really see.
| 🐱 Cat<br/>tiny, in a corner | 🐱 Cat<br/>tiny, in a corner | 🐱 Cat<br/>tiny, in a corner |
Material D — New test cards (the "catch me" cards)
Hold one up after training. Use the big cat for the confused-machine demo.
| 🦁 Big cat<br/>the surprise test | 🐕 Big dog<br/>the exit-ticket card |
Material E — Class chart sentence strip (optional)
| ✅ What good examples look like |
|---|
| They cover the kinds of things it will really see. |
| Big cats AND small cats. Sitting AND running. |
Teacher answer key (do not print for students)
- Cats group (Material A): the four 🐱/🐈/🐈⬛/😺 cards. Shared features children may name: pointy ears, whiskers, thin tail.
- Dogs group (Material A): the four 🐶/🐕/🦮/🐕🦺 cards. Shared features: floppy ears, bigger nose, often a wagging tail.
- Material C is the trap. Teaching only tiny-corner cats makes the machine "learn" cats are tiny. When you show the 🦁 big-cat test card, guess dog with full confidence — then let the children catch you. The target answer to "why did it guess wrong?" is "you only showed it tiny cats" → the examples did not cover the kinds of cats it would really see.
- Fix it live: add one big-cat good example, re-test, and let the machine get it right.
- Accept reasoned disagreement ("a hairless cat has no whiskers showing") — a child arguing from the examples is exactly the skill this unit assesses (K.AP.1, 2.AP.1, 2.DA.1).
Vocabulary — Teach the Machine
Five child-sized words. Post them on the word wall; they spiral forward — good examples (this unit) becomes fair and safe (Unit 4), and training data in the 6-8 band.
| Word | Kid-friendly meaning | Say it in a sentence |
|---|---|---|
| example | One thing we show the machine to teach it. | "This cat picture is an example." |
| teach / train | To show a machine many examples so it can guess. | "We teach it by showing lots of cats." |
| learn | When the machine looks for what the examples have in common. | "Now it has learned what cats have in common." |
| good examples | Examples that cover the kinds of things it will really see. | "Big cats and small cats are good examples." |
| wrong guess | When bad examples make the machine choose wrong. | "Only tiny cats led to a wrong guess on a big cat." |
Anchor pair
The engine of this unit is examples → learn. And the warning that powers Unit 4: bad examples → wrong guesses. Say both pairs together every day.
Spiral note (for teachers)
Examples becomes "training data" in 6-8, and "a labeled dataset" in 9-12. Good examples — examples that cover the kinds of things it will really see — becomes "data quality," "representativeness," and "bias." Keep your own language precise: the machine looks for what the examples have in common — it does not "find the rule" or "understand." You are planting the single most important vocabulary seed of the band: a machine inherits the blind spots of the examples it was given. Carry good examples straight into Unit 4.
Differentiation & Access — Teach the Machine
Designed against Universal Design for Learning: multiple means of representation, expression, and engagement. The activity is hands-on and language-light by default — children can show full mastery by handing you cards, with no speech required.
Support (emerging learners & IEP)
- Keep groups binary and concrete (cat vs. dog; apple vs. banana).
- Teach one group only (all cats) before adding a second.
- Use real photos instead of drawings if abstraction is hard.
- Let the child physically hand you example cards to "teach" — action over explanation.
- For the confused-machine demo, narrate the cause aloud for them: "We only showed it tiny cats, so it learned 'cats are tiny' — that's why it guessed wrong."
English learners
- The teach-the-teacher role-play carries the whole idea with very little language.
- Pair example / teach / learn with gestures (hold up a card / point to your head / thumbs up).
- Accept the wrong-guess explanation in the home language, then echo back "only tiny cats."
- Post photos + the word together (example, teach, learn, good examples) on the word wall.
Extension (advanced learners) — classroom-anchored
- Ask the child to design a good example set on purpose so the machine will not be fooled — big and small, sitting and running. (Links to 2.AP.1, comparing by attributes.)
- Pose: "What kinds of cats does our machine need to see so it won't be surprised?" — steering them to "cover the kinds of things it will really see," not just "more cards."
- Gather and chart real classroom data with no device: tally classroom pets or favorite fruits on chart paper, then ask, "If a machine only learned from our class, what kinds of pets might it miss?" (Links to K.DA.2 / 2.DA.1 — use data to predict and decide.)
Access & accommodations
- Vision / color: use high-contrast cards; read each card aloud; tell cards apart by the word + picture (never color alone). The "tiny vs. big cat" contrast must be obvious by size and label, not by color.
- Hearing: pair every spoken cue with a gesture or a held-up card; face the child when speaking; the teach-and-test can be done entirely by placing cards, so no step depends on hearing.
- Non-speaking / AAC: accept teaching and predicting by placement, pointing, eye-gaze, or an AAC device — a child shows full mastery by which cards they choose, with no speech.
- Fine-motor: use large cards, a pocket chart, or a floor sort with hoops instead of small manipulatives.
- Attention: the confused-machine demo is the priority — protect those minutes even if you trim the rest; keep the share-out short and offer a quiet "show me" option.
Teach the Machine — Assessment
K-2 assessment is observational and performance-based — no worksheets, no reading load. Use the look-fors during the teach-and-test activity and the confused-machine demo. Each look-for names the standard it gives evidence for, so the alignment is verifiable at a glance.
Learning targets
A child who has met this unit can:
- Pick good examples to teach a machine one group, and say what they have in common. (K.AP.1)
- Compare the two trained groups and say what each group has in common. (2.AP.1)
- Predict what a trained machine will answer for a new card. (K.DA.2)
- Explain why the machine guessed wrong by pointing to the examples — "we only showed it tiny cats." (2.DA.1; Do No Harm)
Observational checklist (circle one per child)
| Look-for | Standard | Not yet | Developing | Got it |
|---|---|---|---|---|
| Sorts example cards into one group and names a shared feature (pointy ears) | K.AP.1 | ○ | ○ | ○ |
| Says what each of the two groups has in common (cats vs. dogs) | 2.AP.1 | ○ | ○ | ○ |
| Predicts the machine's answer on a new card from the examples shown | K.DA.2 | ○ | ○ | ○ |
| Explains a wrong guess by the example set ("only tiny cats"), not "it's dumb" | 2.DA.1 | ○ | ○ | ○ |
Performance task — "Teach me, then catch me" (5-7 min, 1:1 or small group)
- The child teaches you a group with example cards. (K.AP.1)
- You show a new card; the child predicts your answer. (K.DA.2)
- Run the bad-data twist: you re-teach yourself secretly on the tiny-cats-only set and guess wrong on a big cat. The child explains the failure. (2.DA.1; Do No Harm)
- Meets: picks examples that cover the kinds of cats it would really see (big and small) and explains the wrong guess by the examples — "you only showed it tiny cats."
- Approaching: teaches and predicts, but blames the machine ("it's silly"), not the examples.
- Reteach: thinks the machine "already knew" the answer → re-run the brand-new-machine Hook.
Exit ticket (whole class, 1 min)
"A machine only ever saw pictures of small dogs. Now it sees a big dog. What might it guess?" A strong answer connects the example set to the wrong guess — "it might say not-a-dog, because it only saw small ones." (2.DA.1; VDOE Do No Harm.) This is the most important idea in the K-2 band — log who gets it and reteach with Step 5 if many miss it.
Evidence to keep: one photo of the class "What Good Examples Look Like" chart documents targets 1, 2, and 4 at once. The exit-ticket tally documents target 3-4 reasoning.
Family Letter — Teach the Machine
Dear family,
This week your child learned that a machine learns from the examples we show it — it looks for what the examples have in common. That means the examples really matter: if a machine only ever sees tiny cats, it learns "cats are tiny" and guesses wrong on a big cat. The fix is to show it the kinds of things it will really see.
Try this together — no device needed: play "teach a grown-up." Have your child pick a group — say, red foods — and "teach" you by naming a few examples (apple, strawberry, tomato). Then test you with a tricky new one (a green apple, or a banana). Ask your child: "Why might a machine guess wrong here?" A wonderful answer is "It didn't see enough good examples." No items handy? Just talk it through, or play it on a walk pointing at things you pass. Your child can play this with a trusted adult, including their teacher — there is no wrong way to do it.
One habit to keep: when something gets a guess wrong, ask "what examples did it learn from?" — a kind, curious question that works for machines and for people.
Thank you for learning alongside us.
This letter is available in other languages — just ask your child's teacher. Esta carta está disponible en otros idiomas — pregunte al maestro de su hijo/a.
Teach a Paper Machine
Big idea: A machine learns from examples you show it. Bad examples make bad guesses.
What you need: 10 small scraps of paper, a pencil, and two bowls labeled CAT and DOG.
What to do:
- Draw five simple cat pictures and five simple dog pictures on the scraps.
- Mix them up. A partner picks one at a time and puts it in the right bowl without peeking at your drawing style — only by looking at the picture.
- Now draw two new animals. Which bowl would your partner choose? Write your guess.
- Swap roles. Did the bowls ever get a picture wrong? Why?
Essential question: What happens when the examples you teach a machine are confusing or unfair?
Talk about it: Real machines learn from thousands of examples. Ask a grown-up: What example would be a "bad example" for teaching a machine to recognize your face?
Practice Set — Teach the Machine
How to use: One copy per child. An adult reads every item aloud, including the words next to each picture. Children answer by circling, coloring, or showing a thumb — no reading or writing needed, and an adult can write down what a child says. K: items 1–3 and 7–10 (teach one group). Grade 1: add items 4 and 6. Grade 2: every item, including item 5. No device needed. Answers are in the Answer Key.
Remember: a machine learns by looking at the examples we show it. It looks for what the examples have in common. Good examples cover the kinds of things it will really see.
Part 1 — Teach one group
1. "A brand-new machine already knows what a cat is." Is that right?
Circle one: 👍 yes · 👎 no
2. We want to teach a machine cat. Circle every cat we can use as an example.
| 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|
| 🐱 | 🐶 | 😸 | 🐕 | 🐈 |
3. Look at the cats you circled. Tell a grown-up one thing they have in common.
Grown-up writes: _______________________________________________
Part 2 — Teach two groups
4. Now we teach the machine two groups. Is each animal a cat or a dog? Color one box in each row.
| # | Animal | 🐱 Cats | 🐶 Dogs |
|---|---|---|---|
| 1 | 🐶 small, sitting | ||
| 2 | 🐈 big, standing | ||
| 3 | 🐩 fluffy | ||
| 4 | 😺 pointy ears, whiskers | ||
| 5 | 🐕 big, standing | ||
| 6 | 🐱 small, sitting |
5. (Grade 2) What does each group have in common? Tell a grown-up.
Cats have: _______________________________________________
Dogs have: _______________________________________________
Part 3 — Guess the new picture
6. The machine learned from the cats and dogs in item 4. Now it sees a new picture it has never seen before:
🦮 running
What will the machine guess? Circle one. Then tell a grown-up why.
Circle one: 🐱 cat · 🐶 dog
Part 4 — The confused machine
A machine learned cat from only these examples:
🐱 tiny · 🐱 tiny · 🐱 tiny
Then it saw a new picture: 🦁 a big cat.
The machine said: "That is too big to be a cat!"
7. Did the machine guess right?
Circle one: 👍 yes · 👎 no
8. Why did the machine guess wrong? Circle one.
🤪 "The machine is silly." · 🐱🐱🐱 "It only saw tiny cats."
9. Fix it! Which one example should we add to teach the machine better? Circle one.
🐱 another tiny cat · 🐈 a big cat
Part 5 — Pick good examples
10. We want to teach a machine dog. Which set of examples is better? Circle A or B. Then tell a grown-up why.
| Set A | Set B |
|---|---|
| 🐶 small · 🐶 small · 🐶 small | 🐶 small · 🐕 big · 🐩 fluffy |
Circle one: A · B
In-Class Project — The Leaf Machine
How to use: Small groups of 3-4 with an adult, about 35 minutes, no devices. An adult reads everything aloud. You need blank index cards or paper squares (about 12 per group), crayons, and the two-box teaching mat from Printable Materials (cross out the animal labels and draw 🍂 leaf and 🌸 flower instead). One Project Sheet per group. K does Missions 1–2 (one group: leaves). Grade 1 adds Mission 3. Grade 2 adds Mission 4.
The mission
Your group is building a Leaf Machine for a pretend garden. It has to look at a new picture and say leaf or flower.
The Machine is one child who pretends to know nothing. The Machine may only use the example cards the group gives it. For each new card, the Machine points to the example that looks the most like it and says that example's group. That is how it guesses.
Your job: pick examples so good that the Machine gets the new cards right.
Group roles
| Role | Job |
|---|---|
| 🖍️ Artists | Draw the example cards. |
| 🤖 Machine | Knows nothing. Points to the best-matching example to make a guess. |
| 🃏 Tester | Holds up the new cards, one at a time. |
| ✅ Checker | Colors a box on the Project Sheet: right or wrong. |
Switch roles after each mission, so everyone gets a turn as the Machine.
Mission 1 — Teach it with examples (everyone)
- Artists draw three leaf example cards. Put them on the 🍂 leaf side of the mat.
- Look at them together. What do the leaves have in common? (Green? Pointy? A line down the middle?)
- Circle what they have in common on the Project Sheet.
Mission 2 — Test the Machine (everyone)
- The adult draws new test cards the Machine has never seen: a big leaf, a tiny leaf, a red leaf, and a yellow leaf.
- Predict first. Before the Machine guesses, everyone shows a thumb: 👍 "it will say leaf" or 👎 "it won't."
- The Tester holds up a card. The Machine points to the most similar example and says leaf or not leaf.
- The Checker colors ✅ or ❌. If you only drew green leaves, the red and yellow leaves might fool it!
Mission 3 — Two groups (Grade 1)
- Artists draw three flower example cards for the 🌸 flower side of the mat.
- Test again with a new flower and a new leaf. The Machine must now choose leaf or flower.
- Count your ✅ boxes. How many did the Machine get right?
Mission 4 — Fix the examples (Grade 2)
- Look at every ❌. Which kind of leaf or flower was missing from your examples?
- Draw one or two new example cards to fill the gap — like a red leaf, or a big leaf.
- Test the same new cards again. Count the ✅ boxes again.
- Decide: which example set was better — the first one or the fixed one? Say why: "The fixed set was better because it had ____ and ____."
- Tell your group what each side has in common: "Leaves have ____. Flowers have ____."
Project Sheet
Our leaf examples — draw them here.
| 🍂 Leaf 1 | 🍂 Leaf 2 | 🍂 Leaf 3 |
|---|---|---|
What do our leaves have in common? Circle any.
🟢 green · 🔺 pointy · 〰️ a line down the middle · ✋ something else — tell a grown-up
Our flower examples (Grade 1)
| 🌸 Flower 1 | 🌸 Flower 2 | 🌸 Flower 3 |
|---|---|---|
Test results — color ✅ right or ❌ wrong.
| New card | First test | After the fix (Grade 2) |
|---|---|---|
| 🍂 big leaf | ✅ ❌ | ✅ ❌ |
| 🍂 tiny leaf | ✅ ❌ | ✅ ❌ |
| 🍂 red leaf | ✅ ❌ | ✅ ❌ |
| 🍂 yellow leaf | ✅ ❌ | ✅ ❌ |
| 🌸 new flower (Grade 1) | ✅ ❌ | ✅ ❌ |
| ✅ How many right? | ___ | ___ |
Which set was better? (Grade 2) Circle one: first set · fixed set
How you'll know you did it
| Not yet | Getting there | Got it | |
|---|---|---|---|
| 🃏 Examples | Our examples are all the same. | Some different kinds. | Many kinds — like the things it will really see. |
| 🔮 Predict | I can't guess what it will say. | I guess, but can't say why. | I guess from the examples: "it looks like this one." |
| 🔧 Fix (Grade 2) | "The machine is silly." | I add a card, but not the missing kind. | I add the missing kind, and it gets more right. |
Share-out: each group shows one card that fooled their Machine and the example they added to fix it.
Answer Key — Teach the Machine
How to use: Answers for the Practice Set, item by item. A child may answer by circling, pointing, or saying it in any language — a correct point counts the same as a correct circle. Where more than one answer works, the key says what to accept. When a machine guesses wrong, the answer to look for is always the same: look at the examples it was shown.
Part 1 — Teach one group (K.AP.1)
1. 👎 No. A brand-new machine knows nothing. It learns only from the examples people show it.
2. Circle boxes 1, 3, and 5 (🐱 😸 🐈). Boxes 2 and 4 are dogs. Common mistake: circling a dog. A dog in the cat examples would teach the machine the wrong thing about cats.
3. Accept any feature the child can point to in the circled cats — pointy ears or whiskers are the most common. Not yet: "they are all cats." That is true, but it does not name anything the pictures show — and what the pictures show is all the machine can look at. Ask, "What do you see that makes them cats?"
Part 2 — Teach two groups (K.AP.1, 2.AP.1)
4.
| # | Animal | Answer |
|---|---|---|
| 1 | 🐶 small, sitting | dog |
| 2 | 🐈 big, standing | cat |
| 3 | 🐩 fluffy | dog |
| 4 | 😺 pointy ears, whiskers | cat |
| 5 | 🐕 big, standing | dog |
| 6 | 🐱 small, sitting | cat |
Each group gets three animals. A big animal can be a cat and a small one can be a dog — size does not decide the group.
5. Sample answer: Cats have pointy ears and whiskers. Dogs have floppy ears and bigger noses. Accept any feature the child can point to in that group's pictures, as long as each group gets its own feature. Common mistake: naming something both groups share ("they both have tails"). A feature both groups have cannot tell a cat from a dog.
Part 3 — Guess the new picture (K.DA.2)
6. 🐶 dog. The new picture has the same things the dog examples had. A strong reason: "The machine guesses dog because it looks like the dog examples." Accept "dog" with any reason tied to the examples (floppy ears, dog nose, dog shape). Not yet: "dog" with "I just know." Ask, "What did the machine see before that looks like this?"
Part 4 — The confused machine (2.DA.1)
7. 👎 No. A big cat is still a cat.
8. 🐱🐱🐱 "It only saw tiny cats." The machine did exactly what its examples taught it: cats are tiny. Common mistake: "The machine is silly." Blame the examples, not the machine.
9. 🐈 a big cat. Good examples cover the kinds of things the machine will really see — big cats and small cats. After a big cat is added, the machine has a better chance of guessing 🦁 right. Common mistake: adding another tiny cat. More of the same kind only teaches cats are tiny again.
Part 5 — Pick good examples (2.AP.1, 2.DA.1)
10. Set B. A strong reason: "It has small and big dogs" or "it has lots of kinds of dogs" — it covers the kinds of dogs the machine will really see. Set A would teach dogs are small, so the machine could guess wrong on a big dog. Accept pointing to the big dog or the fluffy dog in Set B as the reason. Not yet: "B has more dogs." Both sets have three dogs — what matters is the kinds, not the number.