Start here · Grade 2

What to teach in Grade 2

Start at Unit 1. Grade 2 runs the fullest version of the band, including the password beat in Unit 4. Unplugged throughout.

K-2 · Smart Machines Around UsRoughly 3 hours across the year (9 sessions × 18-20 min)5 of 13 VA CS SOL codes

Recommended sequence

Pacing and adjustments below are the Grade 2 rows from each unit’s teacher guide — the same numbers a teacher sees when they open the guide.

UnitTitleActive timeAdjust for Grade 2
U1Smart Machines Around Us2 × 20 minSort 8 cards; add "compare two machines"
U2Patterns Everywhere2 × 20 minAdd a "broken pattern" to fix and a "compare two patterns" move; read the chart to predict
U3Teach the Machine2 × 20 minTeach two groups; add "what do the two groups each have in common?"; sort 8 cards
U4Being Fair and Safe with Smart Machines3 × 18-20 minAdd the password beat (2.CYB.2) and "model a fair + honest rule" sentence

Virginia CS SOL coverage for Grade 2

Grade 2: 5 of 13 Virginia CS SOL codes addressed (38%).

From Sand to Agents — K-12 Artificial Intelligence is a supplemental AI curriculum, not a complete computer science course. Every code below is listed — the ones this curriculum addresses and the ones it does not. Each claim points to the unit that earns it, so you can open the lesson and check.

StrandAddressed
Algorithms and Programming1 / 3
Computing Systems0 / 2 · not covered
Cybersecurity2 / 2
Data and Analysis1 / 2
Impacts of Computing1 / 3
Networks and the Internet0 / 1 · not covered

Addressed (5)

CodeStandardWhere
2.AP.1The student will apply computational thinking to identify patterns, and design algorithms to compare and contrast objects based on attributes.U1, U2, U3
2.CYB.1The student will model safe and responsible behaviors when using information and computing technologies.U4
2.CYB.2The student will explain the importance of using passwords to protect private information.U4
2.DA.1The student will analyze data to make decisions with or without a computing device.U2, U3
2.IC.1The student will examine the positive and negative impacts of how using computing technologies has changed the way people live, work, and interact.U1

Not covered (8)

These Grade 2 standards fall outside what this curriculum teaches. Most are programming-tool, networking, or screen-time standards that a general computer science course covers and an AI curriculum does not.

CodeStandard
2.AP.2The student will plan and implement algorithms that consists of events and loops using a block-based programming language.
2.AP.3The student will use the iterative design process to create, test, and debug a program containing events and loops in a block-based programming tool.
2.CSY.1The student will describe the characteristics of computing systems including hardware, software, input, and output.
2.CSY.2The student will demonstrate an understanding of how to troubleshoot simple hardware and software problems that may occur during use.
2.DA.2The student will manipulate data, create representations, and evaluate data to solve a problem.
2.IC.2The student will explain the need to balance screen time and other activities.
2.IC.3The student will explain how computing technologies have an impact on the workforce.
2.NI.1The student will demonstrate the use of the Internet in gathering information to accomplish a task.

Other grades

Full crosswalk across all bands: standards · Whole arc: scope & sequence